
iOS games go in spurts here at the P3 offices. For awhile it was Angry Birds, then there was a brief flirtation by some of us with RuneMaster. After that, it was Bejeweled Blitz, with three or four of us sitting around the lunch table trying to get the highest score before the end of the lunch hour. The game of the moment, though, seems to be Candy Crush Saga by a Swedish development team, King.com Limited. I resisted it as long as I could, but now I'm just as addicted as everyone else. Everyone seems to be playing it, from the P3 office manager to my nieces and my hairdresser. It's a deceptively silly game, with candy colors and childish (although well done) graphics. It appears at first to be a child's game, something akin to a digital version of Candy Land, but once you've played a few screens, you will be hooked.
The thing that I find challenging is that every level is different. Unlike some games where you're playing the same screen over and over, just trying to get a higher score, in this case, once you pass a level you are presented with an entirely new one. And some of them are fiendishly difficult. There are many opportunities to "buy your way" out of a tight spot, but I have so far avoided that. The alternative is to beg your Facebook friends to bail you out by giving you a new "life," and I am sorry to say that I have succumbed to that ploy. Anything so I can just play another level . . .
~Willa
Candy Crush iTunes
King Limited
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Willa Cline is an established author, one of the first female bloggers, and Propaganda3's own Manager of Operations.